The ultimate aim of this project is to
create an animated film based on Feedback, the internationally
award-winning play by the South African artist and drama teacher,
Andrew Buckland.
The project is split into two phases. The first phase, which is
documented on this website and was completed in 2003/early 2004),
involved the creation of a five minute
pilot scene to be used to raise interest and funds
for the production of the full 80 minute film. We are currently
raising money to begin work on the second phase (drop me a line
if you can help :)). We are hoping that this will be South Africa's
first full-length computer animated film.
The first phase was completed through a collaboration between
animator and project director, Philip Boltt, and the Digital Arts
Postgraduate Program at Wits University, headed by Prof. Christo
Doherty. The idea was simple: combine a professional animator
with six postgraduate students from different backgrounds with
no prior experience in animation. The aim: get these students
working productively in studio-style production environment within
the year..
We attempted to replicate, in miniature,
the entire process of making an animated film.
During the first half of the year we
held a weekly production meeting during which we discussed the
pre-production elements of the project such as screenplay adaptation
from the original play, design of the characters and environment,
and storyboard visualisation from the screenplay. The
remainder of the time was dedicated to getting the students up
to speed in Maya, the 3D animation package that we are using on
the project. This basic tuition was supplied by Mike and Greg
of Depth Animation. Thanks, guys!
We began production on
the pilot in mid-July. The students began spending three full
days a week on the project, using it as a focus to refine their
newly-learnt Maya skills. Their spirits were lifted when Andrew
Buckland and Lionel Newton put on a gala performance of the show
in August to raise funds for additional software. Once they'd
seen the masters at work there was no holding them back.
Progress was initially slow, but picked up tremendously towards
the end of the course. The majority of the animation and rendering
was done in a two month period. A cracking
80 shots in 60 days!
The project, which recieved the majority of its
funding from the South African National
Film and Video Foundation, has both educational
and commercial aspects. The commercial aspect is the creation
of the film, while the educational aspect is the online documentation
of the process of making the film. Our aim is to pioneer a method
for making an animated film that is feasible for the South African
environment (with it's tight budgets and limited experience),
and to create an invaluable learning tool where production-proven
methods can be accessed by any aspiring animator. This is why
we've made this website just for you!
I hope there's something that perks your interest or helps you
have a better understanding of the computer animation production
pipeline.