
Animation
Animation for the Feedback pilot was a combination of traditional
key frame animation and performance
animation by a live actor in a motion-sensitive suit. Before I fly
off into a technical discussion, let me go over the basic differences
between these two methods of creating animation.
Computer-based key frame animation is similar
to stop-motion animation. In stop-motion animation, the animator
has a physical set with clay characters. When the animator wants
the character to move, they pose the character by physically moving
the clay, take a picture, move the clay a little more, take another
picture and so on. When these pictures are joined together, they
create the illusion of spontaneous motion.
It is very similar on the computer, but instead of having physical
characters made of clay, the animator has digital characters created
in the virtual space of the computer. The advantage of computer
animation over stop-motion is that the computer can calculate the
movement between poses, so the animator has only to set “key”
poses and the computer will interpolate between these poses to create
a smooth movement. The frame, on which one of these “key”
poses is set, is called a “key” frame.
The way in which a computer will inherently move between two positions
over time (i.e. between two key frames) is by defining a straight
line between them and moving along this line.
While this smooth interpolation is very precise, it doesn’t
mimic the natural world very well. In the natural world there are
many forces acting at any one time, from gravity to wind to friction.
These forces created slight deviations in our motions, some almost
too slight to be perceptible, but they are important for our perception
of reality.
Our main characters in this scene are human and there is an enormous
amount of nuance in the slightest human movements. Creating realistic
motion through key frame animation requires more and more intermediately
poses to be set in between the key poses to create these subtleties.
Developing an eye for these subtleties requires practice
So, to create motion using key frame animation is extremely difficult
and time-consuming, and requires a tremendous understanding of performance
(action, intention, anticipation, action and reaction), motion (the
ways in which the body moves) and anatomy (and the ways in which
the body can’t move). It takes years to gain an understanding
of these concepts.
These are all qualities that are intrinsic to actors (meaning,
of course, both actors and actresses), but are especially refined
in mime artists and physical theatre performers.
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