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Andrew Buckland performs in theSABC2 motion
capture studio.
Pieter Kruger is recording the motion while Angus Davidson looks
on.
Performance animation
is recorded in real-time from a performer wearing a suit covered
with position-sensitive sensors. Computers reading the sensors many
times each second record their positions and in this manner every
movement of the performer is recorded. The data that the computer
generates is the equivalent of creating a key frame on every frame.
The advantages of using motion capture over traditional
animation are:
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You don’t need experienced animators in order to create believable
animation.
The animation process is quick and interactive. You can try many
more things and incorporate the improvisations of the performance
artists.
It is a more collaborative approach to animation as it
directly includes performance artists in the creative process. As
digital characters become more and more complex, their acting abilities
will necessarily have to improve. At the same time, this complexity
will make it more and more difficult for a single key frame animator
to animate an entire character. The body of knowledge required will
be so vast as to make it a highly specialized field. However, with
the clever use of motion-capture technology, the load can be shared
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The data is very dense and can require a lot of
“cleaning up”. This is a time-consuming process and
can often be more time-consuming than key frame animating the same
motion. However, as this is a relatively new field, there are sure
to be advancements in this area, including the automation of many
of the cleaning tasks.
It is best for capturing humans (or animals who can have sensors
attached to them). It is not good for cartoony characters that require
exaggerated poses and expressions, because these are impossible
for the performance artist to perform.
It is not as accurate as key frame animation. This is particularly
important in scenes with interaction between characters and objects.
You’re only as good as your motion-capture suite and it’s
calibration. Top of the range suites can give you precise data,
but at a top of the range price.
The setup process is quite extensive, though in a well-oiled pipeline
I don’t think this would be a problem.
There are character rigs in production that combine the best of
both worlds, blending motion capture data and control-based key
frame animation. However, this is still quite a tricky, technical
area and not one that we mastered within our timeframe. |
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