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Editing was done concurrently with the compositing, though
in reality the editing began when the first storyboard was drawn.
Editing animation is significantly different from
live-footage editing. There are many more elements left to chance
when shooting live footage and it is the editor’s task to
identify and keep the “lucky” takes and discard the
unfortunate ones. Also, with live-action, the editing normally occurs
after the film has been shot. Because animation is a far slower
process, the editing can happen concurrently with the film and be
more integrated in the filmmaking process. The workload is distributed
over a much longer period of time.
To keep computer animation affordable it is essential
to keep unnecessary footage to an absolute minimum. Editorial tasks
need to be completed from very early on in the design processes
to achieve this. We did not have a dedicated editor working on the
riverbank scene, but could clearly see the benefit of having one
by the end. This has led us to an understanding of what role a dedicated
editor would play in the production pipeline of the full feature
film.
Ideally, the would be responsible for the following tasks. |
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Collaborating on the storyboard and providing advice on issues such
as continuity, pacing and scene dynamic.
Cutting the voice track
Cutting the storyboard to the voice track to create a basic video
storyboard. This preliminary video storyboard should also contain
experimental elements such as music and sound effects to help congeal
the group vision of the story.
Replacing hand-drawn stills with basic animatics as they become
available and identifying any potential problems as early in the
process as possible.
Cutting a full-length animatic of the film. This is essentially
a crude, grey, unshaded version of the film designed to give the
director and supporting crew as much flexibility as possible in
deciding the flow and dynamic of the film. It is much more economical
to discard, re-arrange and create new animatic shots than it is
to create fully-rendered shots so here is where the film must find
its structure and rhythm. It is worth spending extra time on this
step as it is designed explicitly to save time later on in the production
process. This master animatic should be approved by the director
and producers and serve as a template for the creation of the rendered
images.
Replacing crude animatics of shots with more refined version as
they become available.
Together with the audio engineer, developing the foley sound for
the scene.
Collaborate with the music composer.
A ssembling the finished, composited and rendered shots into a full
cut of the film.
Outputting the final cut in the appropriate formats for screening,
TV or web broadcast.
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The primary difference between editing live-action and animation is
that, with live-action, editing is a post-production process, whereas,
with animation, the editing should begin at the design stage.
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