Our major shortfall in creating the Feedback pilot was moving
from the storyboard to working on shots without first creating
a crude animatic of the whole scene. We created
two hand-drawn storyboards, but these were not sufficient to reveal
flaws in continuity and the flow of the scene.
We edited using Adobe AfterEffects. This was a little cumbersome
as it did not provide real-time playback facilities and, therefore,
required frequent preview renders. We would also have benefited
from a dedicated editor who could focus entirely on the flow of
the scene, and also perform supportive tasks for the animators
such as keeping the master animatic up to date at all times.

This is one of the sequence cuts in
AfterEffects.
We rendered the composited shots into Quicktime animation and
used these for the timing cut.