| |
|
Modelling
Once our characters had been created on paper
and in our minds, our next step was to create versions of these
characters in virtual reality (inside the computer). The first step
in this process is the modelling of the various parts that make
up the character.
Modelling refers to the process of creating a
three-dimensional object in the virtual world of a computer. In
the context of character development, it is the creation of a virtual
sculpture of the character. We sculpt the character bit-by bit,
creating the head, eyes, teeth, hair, hat, hands, torso, jacket
etc. as seperate objects, and then combine these to create a working
puppet that we can animate, and thereby tell our story.
This "sculpture" or mesh as it is more
commonly known, is a collection of points in 3D space that are connected
by lines that define its borders.
By pushing and pulling the points around, we
can define complex shapes, and by using algorithms defined within
the 3D program we can add resolution to the mesh, making it appear
smoother and more complex.
|
|
Complex shapes can be
achieved by pushing, pulling
and adding points. |
|