Rendering is where the modeling, texturing, lighting and animation
come together. It is where the computer calculates
each pixel in the final frame by considering all the elements that
make it up. It is an extremely processor-intensive aspect of creating
3D animation and requires raw computer power.

At this point in our production pipeline we pulled in the heavy,
full resolution elements of our scene, including the remaining set
and smooth-bound character meshes. This significantly
slowed our interactivity with the scene files, so
it was important that animation had been signed off beforehand.
On receiving the approved animation file we: |