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Designing the virtual set

Our focus for this project was on creating engaging, believable characters since we really wanted to test our ability to create personalities that could keep an audience entertained for the duration of a full feature film. We didn’t want to spend too much time on the set, so we opted to create a master set where we could act out all of the animation, rather than creating individual sets for specific shots or sequences of shots. We traded variety for a much lighter workload, but found that we still had enough variation within the one set to keep it interesting.


A perspective view of the riverbank set

Our storyboard was extremely important at this point as it defined the exact areas where we needed to create detail. We had important acting areas at a central spot in the river, and another under one of the trees on the hill. The set was altered a number of times as our storyboard progressed to accommodate all the shots that we needed for the scene.

The environment was created from a series of NURBS surfaces. These are inherently smooth surfaces that are ideal for sculpting organic forms such as banks and hills. We used Maya’s Sculpt Surfaces tool to add a little randomness to it all. Then a variety of rocks and a few trees were added as "instanced" geometry.

The river was probably the trickiest element but was deftly handled by Brian “Brain” Goodwin. He provided us with a highly controllable MEL and expression driven river.

 

 
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