Designing the virtual set
Our focus for this project was on creating engaging,
believable characters since we really wanted to test our ability
to create personalities that could keep an audience entertained
for the duration of a full feature film. We didn’t want
to spend too much time on the set, so we opted to create a master
set where we could act out all of the animation, rather than creating
individual sets for specific shots or sequences of shots. We traded
variety for a much lighter workload, but found that we still had
enough variation within the one set to keep it interesting.
A perspective view of the riverbank set
Our storyboard was extremely important at this point as it defined
the exact areas where we needed to create detail. We had important
acting areas at a central spot in the river, and another under one
of the trees on the hill. The set was altered a number of times
as our storyboard progressed to accommodate all the shots that we
needed for the scene.
The environment was created from a series of NURBS surfaces. These
are inherently smooth surfaces that are ideal for sculpting organic
forms such as banks and hills. We used Maya’s Sculpt Surfaces
tool to add a little randomness to it all. Then a variety of rocks
and a few trees were added as "instanced" geometry.
The river was probably the trickiest element but was deftly handled
by Brian “Brain” Goodwin. He provided us with a highly
controllable MEL and expression driven river.
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