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Some comments on our production process:

Scheduling
The scheduling was very difficult, primarily because the production process was also a learning process for the students and was a need for space to experiment. As such, we found it difficult to predict how long tasks would take to complete. This is the first thing that should be established once an animation team has been assembled. Team leaders should define their own deadlines (with the parameters of the production schedule), making it imperative that they have the experience that will allow them to do this confidently.

Specialization
We would have benefited from a greater degree of specialization. This, however, is unlikely in a novice level, one-year course. The range of specializations takes time to come to terms with and it is unreasonable to expect any student to lock down their options completely within five months. Also, our current, local animation industry is not geared to accommodate highly specialized animators. Animators with a broader knowledge base are more productive in the boutique style of studio that currently dominates our industry.

Performance Animation
The use of the SABC2 motion capture suite was key in allowing us to complete five minutes of character animation in two months. There is absolutely no way we could have accomplished this with key frame animation. It also allowed us to draw on the skills of highly trained performers. This collaboration was enormously beneficial, creating a real-time interactive element to the otherwise exceptionally slow animation process. Moreover, having contributors who were divorced from the technical side of the process introduced a fresh stream of creativity to the development of the characters. The digital puppets became enablers for the performances of the theatre artists.

The downside of our use of performance animation was that we implemented it way too late in our production schedule. We should have integrated it from the start and used it as a quick and easy tool for mapping out the flow of the animation.

Animatics
A storyboard for an animated scene is essential. An animatic (animated storyboard using crude, unshaded characters and sets with basic animation to block out shots) is just as important. We should have focused on creating an animatic of the scene before worrying about the rendered look of anything. We created animatics for the short action sequences that were tremendously useful and we should have done this for the whole scene. This would have allowed us to evaluate our animation, camera moves and flow and make changes before committing to any labour-intensive refinement.

Sound
We struggled a bit with our audio post-production, primarily because it was left until the final stages of production. We recorded our voice track very late. It subsequently became evident that this was completely the wrong way round to do this. The voice track is the foundation on which the entire animation is built and if I could change one thing about our production process, I would finalize the voice track before even switching on a computer.

 

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